I’m using this in conjunction with Bird Eater’s version of Moby’s Text SE script. However I’ve hit a bit of a niche problem. I’m familiar with the logic o programming but green with the language and syntax of scripting.įirst, I want to say this script is amazing and thank you for making it. I wrote blackjack on a TRS-80 and campaigns for A/D+D. Looking for someone to partner me for accomplish a synthesis model crafting system. I viewed another but shied away because not English. I tried Ice_Dragon and could not escape crash with error messages. As a possible workaround is it possible to show “STR+5” in stead of “STR 100->105” ? After battle buffs would fall and actual attributes would look different than shown in aftermath. When the level up gagues are filling would it be possible to play a drum roll instead of current sfx? Also if a character makes level up can the drum roll be followed by some sort of “tada!”?Īlso someone mentioned that buffed stats were showing with the changes.
#RPG MAKER VX ACE FF7 ICONSET HOW TO#
I have an idea for alteration and request precise (noob) instruction how to accomplish please… It really adds a nice flavor to the game. Thank you Yanfly for this great embellishment. Read through the module carefully and adjust it as you see fit. Other settings are found in the module such as a switch to skip the aftermath phase and a common event set to run after each battle. Items will be organized and grouped together, sorted by Item ID, then Weapon ID, then Armour ID. Gold and items will be shown in the victory spoils section. If the amount of skills learned exceeds 8 skills in one go, the skill list becomes scrollable. Use in between the two tags to start up a new quote.Īctors, when leveling up, will show stat changes and skills learned.
Type in what you want the actor to say for the particular win quote. The strings are continuous and can use text codes. Use in between the two tags to start up a new quote. Actor quotes will take priority over class quotes which will take priority over the default quotes that can be set in the module. To personalize the quotes, insert these tags in either the actor noteboxes or the class noteboxes. This personalizes them a bit more instead of just having random blurbs saying how much EXP was acquired and whatnot. This is because EXP can vary depending on actor traits and party splitting EXP from scripts such as the Party System.Īctors also get quotes to say for various parts of the aftermath. Active battle members will be seen gaining EXP, any kind of level up changes, and a list of the items obtained through drops.Īfter winning a battle, EXP gains are displayed per actor.
This script changes that text into something more visual for your players to see. At the end of each battle, RPG Maker VX Ace by default shows text saying that the party has gained so-and-so EXP while this person leveled up and your party happened to find these drops.